(37.96 MB) 05-04-17: 1326: 11 Projekt 670 and -M / CHARLIE I & II SSGN: These are the Project 670 and 670M / CHARLIE I & II SSGN mods for Silent Hunter 4 v1.5. Extract into your /MODS folder and enable with JSGME. I accept whatever discipline the field courts martial feels may be appropriate. Projekt 941 / TYPHOON SSBN: This is the Project 941 / TYPHOON SSBN mod for Silent Hunter 4 v1.5. The fault is wholly my own and has nothing to do with JSGME itself. I am very sorry for any excess confusion this error on my part may have caused anyone who uses my mods or JSGME. One way to get around this is to give your different mod directories different names, such as MODS1, MODS2, etc. You just have to be careful where you place each mod to make sure that it goes in the correct MODS directory. JSGME.exe and the MODS folder really belongs in the parent OBDSoftware directory.Īlthough having JSGME in the CFSWW1 OFF folder does not cause any harm to your files or system, it does cause problems when trying to use CFS3 as the basis for other grand mods such as the CFS3/MAW mod.įortunately, I have found that having multiple copies of JSGME in different folders of your game or games does not seem to have any negative results. When I first started developing my mods and decided to use JSGME to install and activate my mods, I mistakenly thought-and told everyone-that the JSGME.exe should be placed in the OBDSoftware\CFSWW1 Over Flanders Fields folder. The first subfolder in the "OFF-MAW Mod" should be MAW and the next subfolder for example "Aircraft" and so on. The first folder in the "MAW Mods" folder is the name of the Mod. If you have a Game folder and in that folder you have: OFF, CFS3, MAW etc and here you create a "MAW Mods" folder, a "OFF Mods" folder and a "CFS3 Mods" folder for instance. Please note that you must add the top OFF/MAW/CFS3 folder name to your Mods folders when you move them one step up! ![]() Try moving your mods folder and see how it goes. The intent of this thread is to explain JSGME and any programs, like Large Address Aware, that contribute to JSGMEs ability to install mods, all of which are optional. JSGME v2.4 will link direct to this file when the 'Help' option is selected. If the effects are dds files it’s no surprise that the effects are incorrect since they are found in the mods folder when the Mods folder is a subfolder in the OFF/MAW/CFS3 folder. All mods are strictly optional and in spite of its defects, Silent Hunter 4 stands as a fine program in its own right. Adding mods Enabling mods Disabling mods How JSGME works Navigating the interface Tasks Languages Notes for modders Notes for developers This will be the User Guides permanent online home, so linking to it elsewhere (ie on other forums) will be fine. I don’t know if it’s only dds files that CFS3 can find if they placed anywhere in any of the CFS3 folders. I have my Mods folder in the same folder as I have my Over Flanders Fields folder, so just move it one step up in the folder system. Quick update: Certain aircraft will have the wrong engine sounds, some of the effects are incorrect, and the like.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |